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AI Insights · Timothy · January 2025

Top Boxing Games on Unified Platform in Switzerland, Q4 2024

Explore the performance of the top boxing games in Switzerland during Q4 2024, with insights into downloads, revenue, and active users from Sensor Tower.

Top Boxing Games on Unified Platform in Switzerland, Q4 2024

In the fourth quarter of 2024, the top boxing games in Switzerland on a unified platform demonstrated varied performance in terms of downloads, revenue, and active users, as reported by Sensor Tower.

I, The One - Fighting Games from Azur Interactive Games Limited saw its weekly revenue peak at $64 in late November, while downloads fluctuated, reaching a high of about 734 in mid-October. The app maintained a steady active user base, peaking at approximately 1.6K towards the end of December.

EA SPORTS™ UFC® 2 by Electronic Arts experienced a significant spike in weekly revenue, peaking at $265 in late November. Downloads increased steadily, peaking at 651 in the same period. Active users saw a high of about 1.3K in late November before declining towards the end of the quarter.

Arm Wrestling Master from GOODROID, Inc. had consistent downloads, with a slight peak of 341 in mid-October. Active users remained robust, peaking at 1.7K in early October before a small decline towards the year’s end.

Real Boxing 2 by Vivid Games S.A. saw its revenue peak at $290 in late November, with downloads reaching a high of 517 in late December. Active users increased significantly, peaking at 671 in the same period.

Boss Fight. from BoomBit, Inc. had varied performance with a revenue peak of $35 at the start of the quarter. Downloads reached their highest at 226 in mid-November while active users steadily increased, peaking at 1.9K by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025